La agencia de estudios de mercados NPD, ha publicado un informe en donde indica que parece que es más lucrativo tener productos tanto físicos y electrónicos de video juegos, fuera del ambiente físico como CD o tarjeta de memoria.
NPD reporta en su informe: Games Industry: Total Consumer Spend, los consumidores ha invertido aproximadamente $1.85 billones de dólares en artículos virtuales para complementar juegos durante el primer trimestre del 2011, ni siquiera en búsqueda de también tenerlos virtualmente.
El informe incluye redes sociales, subscripciones, renta de juegos, juegos completos en formato digital, móviles y juegos.
Comunicado de prensa:
RESEARCH SHOWS ADDITIONAL $1.85 BILLION SPENT ON VIDEO GAME CONTENT FOR FIRST QUARTER 2011
Total Consumer Spend on Hardware, Content, and Accessories in the U.S. Estimated at $5.9 Billion
PORT WASHINGTON, NEW YORK, July 11, 2011 – According to the Q1 2011 Games Industry: Total Consumer Spend report from leading market research company, The NPD Group, in addition to the $2.03 billion spent in the U.S. by consumers on new physical video and PC game software in the first quarter of 2011, the total consumer spend on content via other monetization methods, including used games, game rentals, subscriptions, digital full-game downloads, social network games, downloadable content, and mobile games, is estimated at $1.85 billion. The total amount spent by consumers on hardware, content and accessories is estimated at $5.9 billion, an increase of 1.5 percent versus Q1 2010.
“While the new physical retail channel still generates the majority of industry sales, our expanded research coverage allows us to assess the total consumer spend across the growing number of ways to acquire and experience gaming, including mobile apps and downloadable content,” said Anita Frazier, industry analyst, The NPD Group. “Through a combination of point-of-sale and consumer research tracking, The NPD Group is providing an expanded, more comprehensive measure of a dynamic and rapidly evolving games industry.”
¿Esto es un éxito o vergüenza tal que deberian hacer Jugadores Anónimos?