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Google publica itinerario de Google I/O 2015

Llegó el día esperado para los fanáticos de Google y es que el evento Google I/O 2015 tomará un mes anticipado en comparación del año pasado y a menos de 22 días, ya sabemos que eventos tomará lugar en el mismo.

A mediados de esta semana, Google actualizó la página principal de Google I/O 2015 con los itinerarios y a diferencia del año pasado, adicional que empezará temprano, solo tendrá una duración de dos días.

Para el primer día, Mayo 28, 2015, tendremos:

[toggle title=”De 12-1PM” state=”close”]

  • Keynote: 9:30AM – Varios proyectos nuevos de Google, incluyendo el anuncio de Android M para finales de este año.
  • Self-Pace Code Labs: Seminario para codificación de wearables, productos de Google y computación en nube.
  • Anyone can do it! Easy ways to evaluate your App’s Accessibility: Computación en pro de las personas con impedimentos.
  • Finding success with family-friendly apps on Play: Seminario para la creacion de aplicacion aceptable para público en general.
  • Help your users live better with Google Fit
  • Improving urban mobility by connecting citizens: Análisis de los resultados iniciales del proyecto Connected Citizens de Octubre del 2014.
  • Notifications, Interruptions and Volumes: Coming Attractions: Discusión sobre las nuevas capacidades de interacción con notificaciones en Lollipop.
  • Smarter approaches to app testing: Témas relacionados a la mejora de pruebas de aplicación antes de su despliegue en Google Play Store.
  • Video chat for Web, iOS and Android: Seminario sobre las capacidades multiplataformas con WebRTC.

[/toggle]

[toggle title=”De 1-2PM” state=”close”]

  • Video chat for Web, iOS and Android: Seminarios sobre APIs.
  • Containers to back your mobile app
  • Promote your mobile app in minutes: Métodos de promocionar tu aplicación en el Google Play Developer Console.
  • The Gold Standard: Accessible Web Components: Avances con el HTML.
  • Your app, now available hands-free: Introducción de Voice Access para el manejo de aplicaciones con voz.
  • reCAPTCHA: Tough on bots, Easy on Humans, Great on Mobile: Charla de la seguridad interna de Google.
  • Google Cloud Messaging 3.0
  • Self-paced Code Labs (Repetición).
  • What’s new in Android: Discusión a fondo de lo que el keynote de Google anuncie de Android M.
  • Achieving Maps zen on Android
  • Battery Performance & Tooling
  • Getting your app on the road with Android Auto
  • Google Classroom demo
  • Mobile app quality leaps to the cloud

[/toggle]

[toggle title=”De 2PM-3PM” state=”close”]

  • Apps installing channels on TVs
  • Building location aware apps using the Android Location and Places APIs
  • Creating calendar events: Quick, easy, and good for your users
  • Designing for Driving
  • Designing for Google Cast
  • Leanback support library
  • Make Believe: Discusión sobre capacidades reales de la realidad virtual.
  • Smarter and personalized device authentication with Smart Lock
  • What’s new in the Google Play Developer Console
  • Self-paced Code Labs
  • Smarter monetization with AdMob and Analytics
  • What’s New in Android Development Tools
  • Data driven Android UI development
  • Optimizing your game’s first impression on Play
  • Simplifying app development using the wearable support library
  • The Earth in real time
  • What’s next with Project Tango?

[/toggle]

[toggle title=”De 3PM-4PM” state=”close”]

  • Building a real-time app in 5 minutes with Firebase
  • Making great products for education
  • Performance on RAILs: Charka de optimización
  • Rendering Performance & Tooling
  • Self-paced Code Labs: Repetición
  • Chrome DevTools and RAIL
  • Espresso: APIs para simulación y pruebas con Android.
  • Get your app into the Google index
  • Material Design year one: Discussión de Material DEsign, un año después.
  • Memory Performance & Tooling
  • Mobilizing the Maps Data APIs
  • Video actions and movie reviews

[/toggle]

[toggle title=”De 4PM-5PM” state=”close”]

  • Data driven online learning with Course Builder
  • Working with Nest to build a thoughtful home together
  • Growing games with Google
  • Making apps context aware: Opportunities, tools, lessons and the future
  • Material Now
  • Self-paced Code Labs: Repetición
  • Network Performance & Tooling

[/toggle]

Mientras que para el segundo y último día del evento, Mayo, 29 incluye:

[toggle title=”De 9AM-10AM” state=”close”]

  • Android application architecture
  • Designing games for Google Cast
  • Real-time analytics for mobile and IoT
  • Security Key: Make your login unphishable
  • Unit testing on Android
  • Polymer and modern web APIs: In production at Google scale
  • Self-paced Code Labs
  • Badass and beautiful. Tech and human. Love and work. ATAP.
  • Bringing Material Design to life on Android
  • Creating games with the Google Cast SDK
  • Google’s suite of identity solutions for third parties
  • Grow your app via word-of-mouth
  • Integrating with Global Search on Android TV
  • Material Design year one

[/toggle]

[toggle title=”De 10AM-11AM” state=”close”]

  • Android Developer Tools: Deep dive into Performance & Build Tools
  • Anyone can do it! Easy ways to evaluate your App’s Accessibility
  • Battery Performance & Tooling
  • Finding success with family-friendly apps on Play
  • Mobile games to the big screen with Google Cast
  • Proximity-based communication
  • Designing for virtual reality
  • Self-paced Code Labs
  • Tech for a better world, faster: A discussion with Google.org’s social innovators
  • How to create apps that families love
  • Lovefield: Manejador de base de datos basado en Javascript
  • Promote your mobile app in minutes
  • Reach more gamers by going local
  • Smarter approaches to app testing
  • Your app, now available hands-free

[/toggle]

[toggle title=”De 11AM-12PM” state=”close”]

  • Get your app into the Google index
  • Google Classroom demo
  • Improving urban mobility by connecting citizens
  • Offline apps with Polymer and Service Worker
  • Recommendations with Android TV
  • Unleashing the power of Android Backup
  • Helping Moonshots Survive Contact with the Real World
  • Self-paced Code Labs
  • Building location aware apps using the Android Location and Places APIs
  • Containers to back your mobile app
  • Gaming on Android TV
  • Grow your app via word-of-mouth
  • Leanback support library
  • Smarter and personalized device authentication with Smart Lock

[/toggle]

[toggle title=”De 12PM-1PM” state=”close”]

  • Achieving Maps zen on Android
  • Make Believe
  • Rendering Performance & Tooling
  • Simplifying app development using the wearable support library
  • The Earth in real time
  • Video chat for Web, iOS and Android
  • What’s new in the Google Play Developer Console
  • Ignite
  • Self-paced Code Labs
  • Designing for Driving
  • Memory Performance & Tooling
  • Optimizing your game’s first impression on Play
  • The Gold Standard: Accessible Web Components

[/toggle]

[toggle title=”De 1PM-2PM” state=”close”]

  • Apps installing channels on TVs
  • Asking for permission
  • Mobilizing the Maps Data APIs
  • What’s next with Project Tango?
  • Developers connecting the world through Google Play
  • Developing for the living room with Google
  • Self-paced Code Labs
  • Integrating with Global Search on Android TV
  • Network Performance & Tooling
  • Security Key: Make your login unphishable

[/toggle]

[toggle title=”De 2PM-3PM” state=”close”]

  • Building a real-time app in 5 minutes with Firebase
  • Chrome DevTools and RAIL
  • Espresso
  • Google’s suite of identity solutions for third parties
  • Help your users live better with Google Fit
  • Lovefield
  • Making great products for education
  • Proximity-based communication
  • Android Wear: Your app and the always-on screen
  • Self-paced Code Labs
  • Data driven Android UI development
  • Designing for Google Cast
  • Getting your app on the road with Android Auto
  • Performance on RAILs
  • Real-time analytics for mobile and IoT
  • Unit testing on Android
  • reCAPTCHA: Tough on bots, Easy on Humans, Great on Mobile

[/toggle]

[toggle title=”De 3PM-4PM” state=”close”]

  • Android application architecture
  • Bringing Material Design to life on Android
  • Designing games for Google Cast
  • Notifications, Interruptions and Volumes: Coming Attractions
  • Offline apps with Polymer and Service Worker
  • Unleashing the power of Android Backup
  • Video actions and movie reviews
  • Democratizing Education
  • Project Loon: Internet Access for the World – Presented by Women Techmakers
  • Self-paced Code Labs
  • Creating calendar events: Quick, easy, and good for your users
  • Data driven online learning with Course Builder
  • Mobile app quality leaps to the cloud
  • Mobile games to the big screen with Google Cast
  • Reach more gamers by going local
  • Recommendations with Android TV

[/toggle]

[toggle title=”De 4PM-5PM” state= “close”]

  • Android Developer Tools: Deep dive into Performance & Build Tools
  • 4:00 PM – 4:30 PM
  • Creating games with the Google Cast SDK
  • 4:00 PM – 4:30 PM
  • Working with Nest to build a thoughtful home together
  • 4:00 PM – 5:00 PM
  • Self-paced Code Labs
  • 4:00 PM – 5:00 PM
  • Speechless at I/O

[/toggle]

Como notaron, Google espera mucho público y muchos de los eventos son repetitivos para que todos tengan la oportunidad de participar en todos o al menos la gran mayoría y nada de diferencia si en comparativa con el año pasado, compensa el hecho que se elimine un día.

Esperamos llevarles lo más trascendental de todo lo que Google anuncie en su máximo evento del año, Google I/O 2015.

[button color=”blue” size=”medium” link=”https://events.google.com/io2015/” icon=”” target=”false”]Información sobre Google I/O 2015[/button]

Amante de la Tecnología, Blogging, Música y del Vacilón. Fanático de Linux, Ingeniero, Critico Tecnológico, Humano. "Tantas cosas por las que la gente trolea y a sabiendas que la vida es una, prefiero dejarlos como locos."